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(+1)

Seems pretty good so far, though i think there should be 2 minor QOL changes.

1. There should be a sprint mechanic where the more loot you have, the less effective it is.

2. There should be a warning telling you when an enemy is right against the entrance to another room, cause the amount of times i walk into another room only to get spawn camped by a beast that was standing at the entrance kinda takes away from the fun of the game.

Noted, thanks for the feedback. I want to keep the game to a simple single action button style control system so the running could be implemented in other ways. Thanks for the suggestions and happy pludering!