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IneedTotakeAleak

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A member registered Mar 09, 2022 · View creator page →

Creator of

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Ive been seeing this a lot, however it does work on my devices so i am unable to poinpoint the specific issue.

Controller, keyboard...

Well i hope you enjoy the game. If you want, Id love for you to check out Monster Heat, my previous game, that im honestly much more proud of making.


Anyhow, happy plundering!

The enemies going through walls is a side effect of unity not having a damn 2d ai pathfinding package for some reason and i just had to make some code that makes it look like theres AI. As for the map, im working on something to expand the store for the next update though i am taking a break for now and will resume work on the game soon.

I've downloaded it on my own phone and played through it without an issue. But the fact that at least 2 people now have said that it doesn't work even after updating the version many times has me suspicious about it...

Though I don't know why it would work for me and not others.

It works fine on my own device which is a bit newer. I can't debug the issue and that means that I can't fix it as of right now. You can still use external inputs to play the game.

It works fine for me. Were you clicking the buttons that are on screen on the text in the menus? Are you on a somewhat recent android phone?

Could you detail where?

The issue has been fixed!

Thing is, I'd love to keep this project alive an updated but... I just don't have the will for it anymore. I am willing to make it open source and just upload the code for the game for anyone else to finish it or if there's other developers who know Java and want to update the game themselves or make a sequel or just use the framework I'd gladly give it up. It was a fun learning experience but as soon as I stopped learning and just grew frustrated with the codebase I stopped because it wasn't fun anymore.

So TLDR; If anyone wants the code to make their own MH or an update or a new game entirely I'd gladly give them the code for this game.

I'll work on fixing this whenever I get back to my setup. The reason the mobile port is so janky is because I don't really have a good way of playtesting the mobile port so I put it out first and fix it later unlike the PC version.

Currently there's only the wolf with more enemies planned for future updates. The cracks in the walls are just there to break the visuals up a bit with more wall types. There are ideas I could do with the cracked walls but all of them are just concepts that aren't getting implemented soon. Also the detail for textures are hard to do since it's a 1 bit game (Exclusively black or white) and making the tilemap simpler just means that the player can see more thing more clearly faster. The next update will address more issues with the game while adding more on top.

Anyhow, thanks for the feedback and thanks for playing.

Happy plundering!

It's not in the plans right now.

Currently the plan is to make the game very simple so special floor tiles arent being considered as of right now. There is no roadmap since im still discovering whats good for the game, whats bad, what works, what doesnt. I dont know what B/u/C is but the tag *rougelike* might be a slightly misleading. It doesn't have items and stages like the usual rougelike but it has the same bones and general idea.

Anyways, hope you enjoy the game even in its current bare boned skeleton basic prototype form.


Happy plundering!

Noted, thanks for the feedback. I want to keep the game to a simple single action button style control system so the running could be implemented in other ways. Thanks for the suggestions and happy pludering!

As stated in the description and the download instructions, the andrioid version requires a secondary input device (something like a controller or wierless keyboard) to play. True touch controls are coming in the next major update but dont quote me on that :3

Issue should be fixed.

Hm. It seems that my attempt at making the game web compatible made the regular windows build get replaced by the Web version. Thank you for telling me this, I'll rebuild the windows version and update the page.

Thanks for the correction, it will be fixed in a future patch.

Does the effection tracker even do anything? I have gotten the ones i can get to 5 and most of them cap out at 3. But will this be tied to events trigerring? Will there be an event tracker? How many events are in the game? For who? Also, its way too easy to see whos the anti furry just by the first test.

Lowkey bro, I don't know where the game files are anymore lol

Any males added in the future?

Actually recoiled in surprise that this game actually got an update.

No, it does not. It might be implied in some scenes but it's never shown or directly focused.

Monster editor is not yet implemented and will be added in later updates. Only the map editor works for now

The issue has been resolved. The game now also opens up a terminal and any future error should pop up there, letting anyone who finds a bug, copy and paste the error so that I can fix things faster.

Does it only occur in the planis? I will try to resolve the issue as soon as possible.

Issue has been resolved in the new version.

Thank you for the suggestion, it will be taken into consideration! While you wait for the next update which might address these issues, I suggest you fight slimes in the plains and as another tip, leaving the monster after defeating them gives you a point towards strength, and having sex with them gives you a point in seduction!

Anyhow, thank you for playing and have fun!

:3

Well the intended game loop is for you to start off with easy enemies like slime and werewolves and move on to more difficult ones like Ice wolves or Kobolds. But if you don't like the game's direction as it is, you could always just wait a while until the mod tools come out and play user made creations as well as make your own!

I will look into it 

:3

Of course, I am working on an update right now to add modding tools that anyone can use, but that requires a rework of how the map and monsters are loaded. Though I feel the same, between just encountering monsters, there's no real ending or a way to win. Though I am still looking into how I could add a story or give the player a sense of progress outside just gaining exp that is within my skillset.

I love feedback, so if you have any ideas, hurl them my way!

As for the spelling mistakes, if you have any examples also send them my way, English isn't my first language but that's not an excuse when text is most of your game. 

So please keep bashing my project, because at then end of the day, that's what makes it better and encourages me to grow!

Thanks for the feedback, and thank you for playing!

:3

Yeah no shit. Every game ever runs a .exe file. Go into your steam library and check fro games that DONT run a .exe

permenantly? That seems like a pretty big issue... Would you mind giving me more details on that? What level were you? What fight was it? Where?

Could you be more in depth with this "virus"? It's a .exe file, making it a dangerous file to begin with. I respect not wanting to open random .exe files, that's actually really smart on your part. But I can assure you, hand on the bible, on my entire family and on this earth... There is no virus. But who am I to presuade you! Have fun nonetheless :3

This is a new exploration game where you battle monsters and level up! Each monster can be encountered in a different region. Can you fight them all? Can you defeat them all!?

Game link:
https://ineedtotakealeak.itch.io/monster-heat-sfw

wish there was a discord server or another site where we could post these games for the time being...

I also JUST released a NSFW game and the next day this shit happened. I wish there was a alternative site or at least a Discord server where people could post their projects.