You should really work on the lighting. it's a little hard to see sometimes.
it also would be nice if the collectibles gave off a small sound so you could head in that direction.
It's a good concept so far, first thing I'd recommend is to lower the angle on following camera angles since it makes the camera too compact to see anything outside a few feet. second thing I'd recommend is to change the shoot button to the space bar, if you intend to use it later as a jump button, then perhaps the left click button on the mouse.
two things i would add is to maybe ease up on the power drain, as it drains way too fast when you're doing nothing IMO.
also a tell sound when an animatronic is at the door, cause mangle left the door, and as i was trying to conserve power, i decided to hold back on checking the cameras for a sec and she immediately jumped me again with no warning.
other than that, it's pretty good so far.
i do like the fact that we have checkpoints, plus the move speed is tripled from the original. Plus theres a gallery now to work with which is fantastic!
however, while it's not a big deal, the ghost enemy can be pretty cheap with her game overs, since there's no warning for the player to react to her. If you're looking at the box, or from the flashers, she'll just jump you and that's it. But again, the checkpoints do help alleviate the damage.
heyo! Glad to see this back up, I played the original and even pointed out that the counter was off (glad to see it working properly this time, lol)
Anywho, as far as what I've seen so far, it's pretty good. Doesn't take *too* long to increase the pace of beer production and any option unlocks (like costumes) don't take too long, I also like that the girls now actually have buffs and abilities instead of just being eye candy.
One question I do have is, are events like images and scenes going to be purchases, or will they just unlock naturally as you progress like in the original?
I dont know if it was just my run or what, but i got five keys and nowhere to use em. am i missing something
Edit: So as it turns out, one of the doors was blocked by level geometry, and I think it blocked the way to the escape door. May want to have your level ge erator tweaked a bit to prevent that.
This game is definitely off to a good start. Only thing i'll say is that if you make it to the door and Frankie catches you as it fades to black, it still empties your inventory.
Other than that, great game so far. One suggestion I'll make is to maybe expand the floor or add multiple floors for future installments as the current building would get crowded very quickly with four animatronics.
I thought of an interesting reward system for this game (should you be interested.) Basically, a system where the longer you survive, the better your game over animation is.
So, less than 60 seconds gets you basically nothing, 60 sec+ gets you a basic handjob. 2 mins gets you a bj, so on and so forth.
Other than that. Games a fun little time waster.
heyo! I found a few glitches on android.
1.When you go the gallery, only one monster spawns and you also don't have a dick, preventing you from seeing the scenes. Also a pink square follows you around and there's a box at the top saying "you are not authenticated to log in."
2. I think 2 of the monsters are stuck outside the room cause there's one monster that just rubs up against the outside of the wall.
3. Sometimes game overs will start and end instead of giving you the retry symbol. Not sure what causes that one.
decided to try windows and it had some of it's own glitches.
1. Same animation glitch where it just plays both animations without input.
2. Gallery has the android control scheme instead of windows, plus all the other glitches i mentioned.
3. When playing the game regularly, You have to tap WASD in order to move instead of just holding it down and moving. Also, your dick spawns away from your body.