The game is looking pretty good so far! I did notice a little bug that when in first person view during the cowgirl cum scene, 1471's head kinda glitches out and pops in and out again.
Other than that, it's good so far!
Seems pretty good so far, though i think there should be 2 minor QOL changes.
1. There should be a sprint mechanic where the more loot you have, the less effective it is.
2. There should be a warning telling you when an enemy is right against the entrance to another room, cause the amount of times i walk into another room only to get spawn camped by a beast that was standing at the entrance kinda takes away from the fun of the game.
Hey, just letting you know that if you get caught by Akaname and one of the regular ghost is in the room, it makes it impossible to escape. It seems the regular ghost cause the wheel to bug out and disappear when they attack you while grappled.
ETA: So uh, Turns out if you lose at the boss and lose the key, your soft locked out of trying again cause the lock on the door will reappear.
ETAA: For anyone who reads this, unlock the boss doors but DON'T go in first. Stop by the bathroom first to save then head back out. That seems to negate the door lock reappearing.
Also, i finished the game, it took me a sec to figure out that you can use the lighter on the sprinkler's above the final boss. It's a pretty good concept so far, tho i do hope you add more scenes that aren't just fail states.
Played the new game and i say it has potential. I did notice a few things though (I know it's in Alpha phase at this point but better safe than sorry, right?)
1. In first person view, if you look all the way down, you clip through your own body.
2. I assume the second keycard not having a spawn is intentional, like the end of a demo, but I'll still put it here just in case.
3. I would definitely add a roaming mode for the SCP's, so they don't just stand around after you walk a certain distance from them.
4. Certain camera angles will get blocked by walls depending on where you are caught, such as nearby corners.
Other than that, i think You have a good base idea going on for the future. I also hope you add the ability to speed up through Sex scenes via clicking or pressing spacebar or something.
It's really simple to get both, actually. the first one you get by getting caught in any room by green. While the second one is triggered by specifically getting caught in the staff room (the room directly to the right of the office.)
You activate green by ignoring the lever that occasionally flips up. Then just look away from green and she'll eventually capture you. (Just make sure she's actually following you first.)
so basically, starting from the office you head into the showroom (where the three droids are displayed.) Head left and you'll enter that short hallway in between the showroom and Indigo's room. Turn around and you'll see a panel next to the door. You'll need to have the repair task as one of your chores, and you MAY also need a variant that has the light blinking on the panel to get the scene, though i'm not sure if the second part is actually necessary.
Copying and pasting from another comment i made, hope this helps:
There's basically three things you need to do to survive.
1. (and most important) Keep an eye on the panel in front of the doll in the laboratory, in the room in front of you from the office, take a left and you'll see a panel glowing either green, yellow or red. Make sure to keep that panel from going red by just interacting with it.
2. When the circuit breaker flips, you have to run to the IT office to flip it back up. Implying you're coming from the showroom (Room in front of the office.) head out the back left door and then follow the hallway until you reach the room just after the locked love room. the switch will be in between all of the servers, and just across from where the MQ Blue startup computer is.
3. Speaking of the MQ, It's basically the same, however, when the MQ Startup begins, run to your office and grab one of the flashdrive that's to the right of your computer screens, Then, Run back to the IT office and insert the drive into the MQ screen that has the skull on it.
I figured it out and it's a pretty tight squeeze but you can manage it. You need to head to top right for the green sphere, stalling as little as possible. Then, if you have the space, drop down to the middle (alternatively, if you don't have the space, you can attempt to jump over the shadow and drop down to the lower level) and head right again for the yellow sphere and drop down as soon as the shadow approach so it doesn't cut through the level and catch you. The head all the way to the left and grab the purple sphere. After that, just get caught and you win.
Copying and pasting from another comment i made, hope this helps:
There's basically three things you need to do to survive.
1. (and most important) Keep an eye on the panel in front of the doll in the laboratory, in the room in front of you from the office, take a left and you'll see a panel glowing either green, yellow or red. Make sure to keep that panel from going red by just interacting with it.
2. When the circuit breaker flips, you have to run to the IT office to flip it back up. Implying you're coming from the showroom (Room in front of the office.) head out the back left door and then follow the hallway until you reach the room just after the locked love room. the switch will be in between all of the servers, and just across from where the MQ Blue startup computer is.
3. Speaking of the MQ, It's basically the same, however, when the MQ Startup begins, run to your office and grab one of the flashdrive that's to the right of your computer screens, Then, Run back to the IT office and insert the drive into the MQ screen that has the skull on it.
Copying and pasting from another comment i made, hope this helps:
There's basically three things you need to do to survive.
1. (and most important) Keep an eye on the panel in front of the doll in the laboratory, in the room in front of you from the office, take a left and you'll see a panel glowing either green, yellow or red. Make sure to keep that panel from going red by just interacting with it.
2. When the circuit breaker flips, you have to run to the IT office to flip it back up. Implying you're coming from the showroom (Room in front of the office.) head out the back left door and then follow the hallway until you reach the room just after the locked love room. the switch will be in between all of the servers, and just across from where the MQ Blue startup computer is.
3. Speaking of the MQ, It's basically the same, however, when the MQ Startup begins, run to your office and grab one of the flashdrive that's to the right of your computer screens, Then, Run back to the IT office and insert the drive into the MQ screen that has the skull on it.
There's basically three things you need to do to survive.
1. (and most important) Keep an eye on the panel in front of the doll in the laboratory, in the room in front of you from the office, take a left and you'll see a panel glowing either green, yellow or red. Make sure to keep that panel from going red by just interacting with it.
2. When the circuit breaker flips, you have to run to the it office to flip it back up. Implying you're coming from the showroom (Room in front of the office.) head out the back left door and then follow the hallway until you reach the room just before the locked love room. the switch will be in between all of the servers, and just across from where the MQ Blue startup computer is.
3. Speaking of the MQ, It's basically the same, however, when the MQ Startup begins, run to your office and grab one of the flashdrive that's to the right of your computer screens, Then, Run back to the IT office and insert the drive into the MQ screen that has the skull on it.
Hope that helps!
played the game, and i think it holds a LOT of potential. However, a few things,
1. the parkour system doesn't really seem to offer a lot of gameplay value, maybe if there were certain enemies that you had to hop over cover to avoid their attacks? But right now, it seems pretty underutilized.
2. The flash to vacuum delay is VERY long. I feel like the animation should be able to be cut off so that you can start vacuuming faster.
3. I'm not sure where the 18 coins are, i find the 5 coins in the toilet but i didn't see any coins anywhere else.
4. Maybe offer more poses for finding coins? Give them more purpose as well.
5. there should be the ability to skip the tutorial entirely.
6. Also, I feel animation resets should be a button instead of automatic.
other than that, i like the general gameplay idea and the reward system, just needs a few tweaks here and there to the formula!
The concept is good in theory, but the execution is pretty flawed. the attack system's hitbox is either off or just doesn't work, cause anytime i used it, it just alerted the enemies. Also, sometimes the jump to fall through mechanic didn't respond. I know this was only made in 9 days so I'm not expecting perfection, naturally, but just pointing out stuff i noticed. Hope you'll refine the idea and continue to work on it (same with your bunny breeding game)
Definitely a project worth keeping an eye on!
If there's three things I'd like, it's to have an upgrade to disable mines without using an item, and then also take the mines as an additional salvage item.
2. A faster stamina regen upgrade.
3. When Mal0 is at her highest level of aggression, I'd really like if you could flash the flashlight in her eyes, making her cover them and stand in place for a few seconds. Just to help on harder difficulties/When you flip the switch.
Other than that, great title so far.
Game's pretty good so far, i know it's also unfinished and a bit rushed, but these are just some of the bugs i found while playing:
1. When i got to windswept isle, the bunnies all ran out of the village onto the docks, not sure if that was intentional or not.
2. getting back from windswept isles caused the tutorial to restart.
3. Not sure if intentional but it didn't seem like carrots were growing back.
4. My game crashed after i came in a bunny who may have already been pregnant.
There's only two small QOL things I'd add:
1. Move the framerate, because it got in the way of the tutorial text.
2. Maybe add a free camera to the sex scenes so you can look at any angle you like.
other than that, i cant wait to see if you do more with this game!
Is there only three scenes in the game? only asking cause i got the blowjob, hang off the side of the ledge, and what i can assume is a handjob scene? Not really sure if there's more since i cant get past them since they block both ways out.
Edit: Nvm, found out there was an alternate route in the vents i missed, lol