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1. Coal is a bit funky rn due to how the RNG works, but I can buff it so it produces coal more often, I also plan on a charcoal-esque recipe to also help out with these.

2. Save games will be 95% compatible, but like I said during one of the devlogs, saves may break due to changes with RPG Maker plugins, but I will add a proper patching system so these issues will be minimized.

3. There is only one life cube, after all this is a pre-alpha build so the other life cubes will be added as rewards/secrets for later points in the game.

4. Yes! I can change it so can upgrade your variant and element, I just have to edit some parameters but yeah I can make it so that can happen.

Cool beans! I figured 3 was the case, I just wanted to know for sure if I was just missing stuff. I appreciate you, neat game, even if it is silly and eccentric.