This is absolutely amazing for a first jam game. All the moves work together so well, and the player’s toolbox is rich without seeming overwhelming.
The end screen is so cool, there’s no way I could create a UI that information-dense but still good-looking within a game-jam frame.
I agree with some other comments that on the green level the contrast of the breakable blocks against the background wasn’t always enough for me to tell what was in my way. Some highlighting or slight color shifting would probably go a long way :D
Great work!