Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This has such a cool style to it. The two things I think would make the game instantly better is a toggle for the moving, and checkpoints. I'm a little sore from either constantly pressing the lmb, or holding it. That being said, I don't think this game has any real issues, just incompleteness. Even the parts that are unfinished aren't distracting. The style and gameplay are so strong here, and I really want to play the full game sometime. I stopped at the blue room where there's a softlock atm.

Thanks for the feedback, much appreciated! What do you mean by softlock? Did you also have trouble finding the key?

I didn't have trouble finding the key. Unless I'm mistaken, the key is given to the player after killing what I think is the boss. I was killing all enemies anyway, so no trouble there.

The blue key room (I have a video. DM me on discord if you want to see it) is 4 rooms connected by the corners. There's enemies, but no exit portal there. You can walk into the void to reset, so I guess it's not a true softlock, but seems unintended.

(+1)

Ok I see now. On that level there is a room across from one of the doors with an enemy with a teleport reflect, the idea was that you would see it, come in to range for it to attack and you could teleport across the gap , killing the enemy, picking up the green key and the portal back is right there. Thanks again for your feedback btw, definitely some blind spots with my attempt at level design.