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Thank you very much for the feedback, I will work on it more probably after the game jam ends, in the meantime, if you dont mind listening to a couple of my explanations for the certain design choices/bugs, note that this is not an excuse for our miscalculation, rather a series of events:

  • The dialogue in the beginning was done without automatic movement, which I later added as a test, and between adding the missing features and the stress with exporting, forgot to remove
  • We managed to break the colliders close to the final stages of our development, and some we managed to fix, others went unnoticed until after the submission, by one of my friends whom I sent the game for trial
  • The speed was not exactly taken into account when making the levels, due to the world not being finished until close to the end
  • I should have included more clues in the game, however the reason you could not interact with grandma's house was because the way I designed the quest line the grandma was not supposed to be available until after you collect the book
  • The zooming in, was something I could not replicate, and did not think to add logic to fix it
  • The cake on the roof was also part of the artistic choice based on the theme :)
  • No text interaction was a mistake we missed due to rushing to finish this project, it is our fault we did not manage our time correctly 
  • In the softlock situation, after you get the paper thing you unlock a second jump which gets you to the roof where you can take the green wire, or you missed the remote located next to the blue wire
  • For the last one could I get a more detailed description, if possible I would finish repairing the bugs until the showcase, if the rules allow for it 

We apologize for the inconveniences caused by our choices, but we really value your feedback, and even if we dont get this done in time for the showcase, we'd love you to play the game again once we manage to fix the bugs and smoothen the playing experience :3

Dwdw, ye I missed it, the double jump, figured it out later on xd

Was pretty cool ngl, and feel free to work on it :3