Damn, I like it :3
Here are all the bugs I've found xD
- I'd love for the dialogues not to move automatically, the time was perfect, but I like clicking it on my own and being able to dissasociate for some time, xD (it happens only during the first sequence?). The first dialogue skipping also ain't working well
- Some more colliders would be great
- Having a collider to the left outside would be nice
- I am so fast xD, sometimes hard to aim
- First E interact outside is not working? (neighbor)
- Spamming on the bookshelf permanently (in that scene) zooms to ur character
- Spawning all the time in front of a house was a bit confusing at first, but its cool
- In the after car area, the tiles on the top left are missplaced? bricks (I love the parallax)
- There is a cake on the roof!
- No interact text on the car when walking back
- I may have been soft-blocked in the cut wires area (I cut it, left cause interact with the car and came back), I tried to jump into the weird paper thingy and I still couldn't open the door
- I can still take quest after talking with neighbor, but she has old dialogue. so I am stuck on the earlier quest (thus I cannot use the car??)
It is not to say it's bad, cause I honestly liked it xD
The ending was cooked xD
All in all, a solid one, good job, and the laugh xD
Viewing post in A quest for cake jam comments
Thank you very much for the feedback, I will work on it more probably after the game jam ends, in the meantime, if you dont mind listening to a couple of my explanations for the certain design choices/bugs, note that this is not an excuse for our miscalculation, rather a series of events:
- The dialogue in the beginning was done without automatic movement, which I later added as a test, and between adding the missing features and the stress with exporting, forgot to remove
- We managed to break the colliders close to the final stages of our development, and some we managed to fix, others went unnoticed until after the submission, by one of my friends whom I sent the game for trial
- The speed was not exactly taken into account when making the levels, due to the world not being finished until close to the end
- I should have included more clues in the game, however the reason you could not interact with grandma's house was because the way I designed the quest line the grandma was not supposed to be available until after you collect the book
- The zooming in, was something I could not replicate, and did not think to add logic to fix it
- The cake on the roof was also part of the artistic choice based on the theme :)
- No text interaction was a mistake we missed due to rushing to finish this project, it is our fault we did not manage our time correctly
- In the softlock situation, after you get the paper thing you unlock a second jump which gets you to the roof where you can take the green wire, or you missed the remote located next to the blue wire
- For the last one could I get a more detailed description, if possible I would finish repairing the bugs until the showcase, if the rules allow for it
We apologize for the inconveniences caused by our choices, but we really value your feedback, and even if we dont get this done in time for the showcase, we'd love you to play the game again once we manage to fix the bugs and smoothen the playing experience :3