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Hey thanks so much for playing!! I'm still seeing if I can smooth out the keyboard controls, anything specific that was annoying or weird to pull off on keyboard that was easy on controller? I'm planning on adding explanations for options including the speed classes so it's more obvious that yes the funny sci-fi words your picking are actually speed classes and how fast they are, etc. 
For road rage currently it's just how many you can get, same ruleset even for splitscreen (only difference is that it ends if there's only one player left) I'm thinking about switching it be first to 15 takedowns or last racer standing  for splitscreen and keeping it as survival for single player, I could have a pop up at the start of the event that explains what you're supposed to be doing depending on the mode. So glad to hear it runs smooth, been really trying to wrestle with Unreal 5 to make it work on as many machines as I can get it to run on (recently got to confirm it actually runs on an Nvidia 660 GPU from 2012, w00t!), thanks again for playing!!

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For the keyboard controls it just doesn't have quite the fine movement control as an analog stick. It's a bit flicky-feeling I think. Having a score cap for the Road Rage would be nice so you can tell who won and how long it goes for. And congrats on that optimization that's crazy! Looking forward to seeing the next update!

(+1)

Thx!! See you on the track 😎🏁