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I made a 4.4m diameter snowball, pretty satisfying!

With the whiteout aesthetic, you could do some really disorienting things with the level design, like having it wrap seamlessly to give the player that "haven't I seen this tree before?" feeling.

I really thought you did a great job on the art here!

(+1)

Thank you! During the development process I did have a infinite wrap around, but that turned out to bring some optimization issues that I didn't have time to solve, so I settled on this instead. My original idea had tonnes of non-euclidian mechanics. The plan was to have a path that you were gonna follow, but if you strayed of the path you had just "gone in circles" and came back a to an earlier bit.