| How good was the level design? Good enough, for it not being too easy or too hard. |
| How well implemented were the quick time events? it did what it was suppose to, nothing more, nothing less. |
| How multifunctional was the level design? only got to "room 2" but seems like it could easily be endless. |
| Did the difficulty seem fair? yes, thankfully you dont need to break your finger clicking the mouse constantly. |
| Was it fun to play this entry? prob a lot more fun trying to speed run it with someone else. |