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That 3rd ending was a GRIND. A grind well worth it though. The humor in this game is it's best feature. You made me laugh more than one time. I think you've utilized one of the most overlook sections of level design, which is the player's expectations. For me, it's a solid 8/10 submission. I genuinely wanted to see all the endings, which were all unique. The game was short enough to be able to get all endings within 30min, which for me is a good amount of playtime.

I don't want to spend too much time on the pain points, but the critical issue in my opinion is that the QTEs for the cars were not onscreen unless you were walking in a very specific spot. Since the cars are lightning fast, being able to see those are crucial for it to feel fair.

Honestly, that's my only issue. This was fun to play, and definitely a standout submission. Great job!

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Thanks so much the game took a bit of a turn when started ant though "quick time events are easy to implement and make good". I am so impressed with the other entries methods for QTEs definitely need to study up and practice, The silly idea and fun was my main hope of winning folks over with a few endings :) 

I am hoping I make it to round 3 as I have yet to make it to the head to head section of GDKO, but always grateful to be a part of it anyway.