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(1 edit)

Thank you much! 
I'll try reassigning the .blend files to be linked directly to blender. Another issue I just realized might be the fact I'm using the steam installation of blender instead of the standalone, I'll try that out and update the reply once I do! 

Genuinely appreciate the help!

Update: Reassigned .blend files to be opened with blender as the default application and installed blender 5.0 from their website as a standalone. Unfortunately neither fixed the issue of the asset not having any model assigned. Is there another package that you may have installed into your vrc creator companion that allows blender compatibility?

(+1)

Regrettably,  there's nothing else that I have added to VRCC.  Blender importing has been default unity behavior for me forever. 

The default FBX export settings for blender should cover the usecase, though. 


Just in case they don't, here's a model exported with the correct settings 


https://xayr.gay/share/02-2026/OvipositorModel.fbx


aaaand here's the correct export settings



I usually keep blender models in the unity project as an "ease-of-use" feature, but you've got me thinking about platforms that both support unity, but may not support the type of integration i'm looking for with blender. I'll likely switch this over to FBX in future releases due to this. If reassigning the mesh for this doesn't work for you, let me know and i'll be happy to push a new release with the assets reassigned to the FBX by default.

FBX worked perfectly! Went through and tested each of the features and it seemed like everything was functioning as intended!
Thank you so much for the help!

(+1)

thanks for confirming. To save you some hassle in the future, i've gone ahead and rebuilt the prefab from the ground up. There's a 1.3 release now that should solve your issues if you just want it to be drag-and-drop in the future.