thanks for confirming. To save you some hassle in the future, i've gone ahead and rebuilt the prefab from the ground up. There's a 1.3 release now that should solve your issues if you just want it to be drag-and-drop in the future.
Xayr
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Regrettably, there's nothing else that I have added to VRCC. Blender importing has been default unity behavior for me forever.
The default FBX export settings for blender should cover the usecase, though.
Just in case they don't, here's a model exported with the correct settings
https://xayr.gay/share/02-2026/OvipositorModel.fbx
aaaand here's the correct export settings

I usually keep blender models in the unity project as an "ease-of-use" feature, but you've got me thinking about platforms that both support unity, but may not support the type of integration i'm looking for with blender. I'll likely switch this over to FBX in future releases due to this. If reassigning the mesh for this doesn't work for you, let me know and i'll be happy to push a new release with the assets reassigned to the FBX by default.
Blender should not only be installed but should be the default registered application for .blend files.
If you're having problems with it, recommend perhaps installing a newer version of blender.
If FBX export is the route you want to go, there's some modifiers you can change on the FBX export screen (eg. FBX units scale) , but at the moment I don't know the exact settings. Once I have an opportunity to check it I can comment again, unless you figure it out before then.



