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(+1)

Really cool concept! Got stuck on the second "jump" up unfortunately. The vertical rocket up just lacked easily repeatable actions, especially with how snapping the actual character controls are in terms of the rocket launcher, that made it feel impossible to get up even though I knew the idea of how to do so.

Thanks for playing.
> Got stuck on the second "jump" up unfortunately
Thanks for the feedback. Yes, I need to learn more about level design. I had to give a reward for making that jump and leave the main route somewhere else. The way to make that jump is to dash and using the rocket at your feet while dashing... and then impulse up with the wall.
Game development is a journey that apparently is going to take a while.... 

as a courtesy here is an image of my doing the jump