This is probably my favorite game I've played with the "slick as cool mechanics" theme. Like, adding dodging, parrying, and samurai split-in-half slashes to a game is slick, but making a game where they're the only things you can do? That's like, pure, distilled slickness! The core loop is fun and challenging! I had it happen a couple times, though, where the slowdown for a parry canceled my dash, and I died because I was expecting to just dash through the bullet instead of parrying it. Overall, though, this game is awesome! I got to around 35 seconds.