i played this game to what i believe is the end of current content, or at least without some pushing. 25 billion for the next breakthrough might be possible but would be difficult without the pills i think.
balance is good so far, gameplay is fun. a bit of automation or UI simplification for ease of seeing the levels and their effects might be nice, i found myself having trouble seeing what was under-leveled later in the game. there seems to be no practical reason to get beggar or any of the lower level jobs to 100 besides letting me level them half a second faster. maybe a boost besides their own speed would be nice?
i think there is a math error with how the lifespan herbs work. it might be that they are only adding based on my normal life not extended number, becuase i had over 1000 years and took the herb that gave 1.1x life and it extended me maybe like... 3 years or something very very small. much smaller than the 100 i was expecting.
organizing the inventory would be nice. lifespan, exp, qi boost, and rarity is good but would be helpful for seeing which is the best for each type.
also having the toxicity gauge on the item consume page would be super useful. like super super useful. so i dont have to keep cycling pages to see its causing toxicity.
maintaining the 95% shutoff through restarts would be nice. mine turns itself off.
when i mentioned UI changes, i mean the ability to make all the boxes much smaller. they are so large that i have to scroll even if i zoom out far.
oh and can the effects of the inventory items be visible without hovering over them? they have nice descriptions visible but not what they actually do without hovering.
overall a fantastic game i loved it, just my 2 cents on my experiences.