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(2 edits)

Hi, quickly testing this game for later play and both the Linux version and the Windows one (through WINE) instantly crash on my admittedly rather weak Debian 12-running laptop. Annoyingly, the Linux one outright freezes, forcing me to restart my computer (ironically, sometimes it gets to the initial graphics setting menu and freezes there).

Not sure what it is now, but I wonder if this could be fixed by making the default graphics the lowest option, and then letting people pick from there? Just an idea, IDK.

yeah I'm not sure what it is, the graphics do start out really low, but I couldn't find out what causes a bunch of performance drain on some systems :c

Hi!
Thanks so much for letting us know about this, it's a really important piece of info!
A lot of the testing was also done on a pretty weak laptop (albeit one running WIN10), and that's how most of the lowest graphical settings got implemented, but I haven't encountered outright instant crashes yet, hmm.
For now, a potential temporary solution I could suggest for the WIN version would be to try going to 'Users\[username]\AppData\Roaming\Godot\app_userdata\XxU', opening preferences.cfg, and changing the 'slideshow_enabled' parameter in the [graphics] section to true.
I'll run this by the team so we can check potential issues with the Linux version and look into more stable fixes^^

Hi, I found that file and by turning things on and off I discovered it's actually the Dither that's causing issues. But thanks for the quick reply!

(1 edit)

Huh, I see. We didn't have issues with the shaders used for the Dither effect so far... More of a reason to look into it though!
We probably won't be able to do anything in the sense of updating the downloadables for a couple of days, unfortunately, but we'll try to figure that out in a bit ♥

Understood, no rush from me, and thank you.