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This game stands out with its unique “avant-garde” vibe thanks to a super creative developer. The look and feel is miles above games that pour loads of effort into their visuals. This minimalist style fits the game perfectly; it’s clean and just works.

By focusing on dialogue, overall story, and the experience, you created something genuinely refreshing in a game jam full of fast-sliding objects or games that are suddenly “slick.” The world breathes a relaxing, immersive ambience and encourages exploration.

The physics are smooth and responsive, and the soft-body controls feel like chewy candy. Together with the fun mechanics, everything gives a polished feeling.

The writing for each character is distinct; humor here, functional there. On my second playthrough I could finish most of the level with almost no interaction and just pressing Z or X to fast-forward where needed.

The potential here is huge. As you can see, loads of people are drawn to it, so keep iterating on the brevity (world, colors, story) and you could easily create the next winner.

Personal note: You’re highly engaging, which I commend, but please stop apologizing. “The commenter is always right, but didn’t do anything wrong.” Keep that in mind, take the lessons learned, and just focus on improving. You clearly prioritized vision over scope. If you had gone the other way, it might have ended up half-baked in both directions. This was the way that worked best.

Everybody understands the limits of a game jam, and you still delivered more quality than most five-person teams in the entire jam. Think of it like this: everyone immediately got the idea you’re going for (“Ah… this is the direction/goal”) and can now give spot-on feedback. That means they want to see more. What more could you wish for?