Is it still active?
Kinda both, started to want more control over my rendering pipeline and way to get good performance.
Also, I wanted to still using OpenGL and some of the stuff from this game depends only in the Vulkan renderer of Godot that I could try doing in OpenGL myself
I'm also interested in write my own tools for a while too, I'm working on a asset packer first of all for the past months when I got some free time (I'm using C99 for it)