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(+1)

Really cool idea. Shooting has some real weight to it, and the friendly fire interaction is really neat. The game is rather tough! I think 1.5 seconds is wayy too short of a grace period for being away from the blood, especially since the player has so much inertia all the time. Seems like you already have an update planned, so I'm really looking forward to playing this after that. Overall, nice work!

(+1)

Yes, I plan to increase the blood drying timer, as well as the grace period to 2 seconds