This atmosphere is out of this world, the aliens all look fantastic. So much charm packed in, I love the exotic guitar playing, it completely sets the tone. I think your interpretation of the theme was amazing, I love food rush games, and this added element of trying to figure out and log what they want is super innovative. Amazing work on this!
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Sub Communication's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #1 | 3.750 | 3.750 |
| Use of Theme | #1 | 4.250 | 4.250 |
| Use of SFX | #3 | 3.500 | 3.500 |
| Gameplay | #4 | 3.000 | 3.000 |
| Overall | #4 | 3.550 | 3.550 |
| Audio | #5 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I feel like that lady from Arrival fr.
Super cool idea! The use of all three sounds is super clean and the idea of slowly deciphering a language as a cooking game is super unique! I could totally see this expanded on to make more complex orders and stuff but what a nice overall experience already! I think with some polish, especially on the day and score (i didn't notice it until like 10 orders in lol) would be clean!
Pretty cool, though it gets a little difficult to understand things like why an object has two possible symbols, and some things don't seem to work correctly, like the trash can. But other than that, it's a pretty good idea!
The reason why ingredients have multiple attributes is because its intended to be a puzzle game where you can logically deduce every word without having to just trial and error everything.
As far as my testing, I didn't have any problems with the trash can, but some of my testers did mention the hitbox was not as large as they felt it should be. Maybe that's the issue?
Either way, thank you for the feedback!



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