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A jam submission

Sub CommunicationView game page

Submitted by YayLollerp — 4 hours, 49 minutes before the deadline
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Sub Communication's itch.io page

Results

CriteriaRankScore*Raw Score
Art#13.7503.750
Use of Theme#14.2504.250
Use of SFX#33.5003.500
Gameplay#43.0003.000
Overall#43.5503.550
Audio#53.2503.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

This atmosphere is out of this world, the aliens all look fantastic. So much charm packed in, I love the exotic guitar playing, it completely sets the tone. I think your interpretation of the theme was amazing, I love food rush games, and this added element of trying to figure out and log what they want is super innovative. Amazing work on this!

Developer(+1)

I'll be sure to pass the message to the others! Thank you for the feedback!

(+1)

I feel like that lady from Arrival fr.

Super cool idea! The use of all three sounds is super clean and the idea of slowly deciphering a language as a cooking game is super unique! I could totally see this expanded on to make more complex orders and stuff but what a nice overall experience already! I think with some polish, especially on the day and score (i didn't notice it until like 10 orders in lol) would be clean!

Developer

I'm glad you liked the idea! And yeah, much of the UI was last minute and very scuffed. Thank you for the feedback!

Submitted(+1)

Nice art, good music. seems difficult at first but once you figure out the adjective-noun syntax and the correct word for each ingredient it’s pretty by-the-book.

Developer

Thanks! The end result did end up a lot simpler than I had initially anticipated due to time constraints, but honestly I think it was probably better that way c. Thank you for the feedback!

Submitted(+1)

Pretty cool, though it gets a little difficult to understand things like why an object has two possible symbols, and some things don't seem to work correctly, like the trash can. But other than that, it's a pretty good idea!

Developer

The reason why ingredients have multiple attributes is because its intended to be a puzzle game where you can logically deduce every word without having to just trial and error everything. 

As far as my testing, I didn't have any problems with the trash can, but some of my testers did mention the hitbox was not as large as they felt it should be. Maybe that's the issue?

Either way, thank you for the feedback!