Pretty cool, though it gets a little difficult to understand things like why an object has two possible symbols, and some things don't seem to work correctly, like the trash can. But other than that, it's a pretty good idea!
Viewing post in Sub Communication jam comments
The reason why ingredients have multiple attributes is because its intended to be a puzzle game where you can logically deduce every word without having to just trial and error everything.
As far as my testing, I didn't have any problems with the trash can, but some of my testers did mention the hitbox was not as large as they felt it should be. Maybe that's the issue?
Either way, thank you for the feedback!