I loved your use of the dog sound effect, he's adorable! Seeing him radio you in where there was trouble was genius, and a great approach on the theme. The gun felt satisfying to shoot as well. At first I found there wasn't enough enemies for me to use it on, I would have loved it if there was a more consistent spawn with them.
Great work on this, the art is super charming especially
Play game
Walkie-Talkie Doggies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #1 | 3.750 | 3.750 |
| Use of SFX | #1 | 4.500 | 4.500 |
| Use of Theme | #1 | 4.250 | 4.250 |
| Audio | #1 | 4.000 | 4.000 |
| Overall | #1 | 3.900 | 3.900 |
| Gameplay | #4 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The multiplayer option is always so cool to see in jams! Nice of you to assume I have friends...
I loved the placing of dogs. I think that is a super cool concept that could work super well for an expanded version, maybe a tower defense? Walking around was very tedious as the map was so huge. I think condensing this a bit in terms of map size and gameplay time would be sweet!
I love the use of the theme and the sound effect here! Having to tell the different dogs apart based on their barks is such a cool concept, although it does get a little difficult. I will agree that, though I did assume you could get more dogs, I did not know how/when it occurred, and having to use a dog to just detect when you get other dogs feels like spreading yourself thin. Most of the time it kind of felt like there were either no enemies, or far too many, but I understand the difficulty with balancing, especially for a game jam. Oh, also I was playing in singleplayer so I'm not sure if its just a lot smoother in multiplayer or not. (This could also just be a skill issue on my part)
I do think this game has massive potential with just a bit more time to smooth out some of the edges!! Awesome idea, awesome game!
Thank you for playing and giving your feedback! I'm glad you liked the things you did! It definitely could've been balanced better. And no, I watched my my roommates play, and I can assure you that multiplayer is not any smoother, and it wasn't a skill issue on your part! It makes me super happy to hear you think the game has potential!
Very neat game. Cool onboarding/tutorial
I didn’t know dogs spawned at first, and it gets a bit boring in early game to cover the big play area (single player).
Not having a walk animation is understandable for a short jam and so many different characters, but it’s very noticeable when at first it’s all about patrolling around.
Neat idea to have different dog breeds and barks, makes me look forward to seeing the new dogs and recognize their barks to run where I have to, and is a great fit for the theme.
I liked the weapon knockback and straight line effect, and being able to fire again so quickly feels like a cheat but it’s probably necessary.
I noticed the UI can get jittery, maybe try placing it under a separate CanvasLayer instead of repositioning it with the Camera or player position… or maybe it was something else, I dunno.
Finally it’s awesome that you implemented multiplayer with a very nice character select screen, I will try to play it again
Thanks for playing and the feedback! I agree with all of your suggestions for improvement. The early game gets boring bc when I tried making enemies spawn more frequently/in greater numbers they would quickly accumulate in an unfair way. But of course, there were smarter ways I could have gotten around that!
And you're spot on with the UI needing a separate CanvasLayer. The jittering is fixed by enabling pixel-perfect mode in the options menu, bc that's one of the things the mode does (more-or-less), but for whatever reason I didn't use the same logic for the non-pixel-perfect mode. I'll update the game page to suggest ppl consider using that mode.
I appreciate the feedback and I'm happy you enjoyed the things you did!!





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