Very neat game. Cool onboarding/tutorial
I didn’t know dogs spawned at first, and it gets a bit boring in early game to cover the big play area (single player).
Not having a walk animation is understandable for a short jam and so many different characters, but it’s very noticeable when at first it’s all about patrolling around.
Neat idea to have different dog breeds and barks, makes me look forward to seeing the new dogs and recognize their barks to run where I have to, and is a great fit for the theme.
I liked the weapon knockback and straight line effect, and being able to fire again so quickly feels like a cheat but it’s probably necessary.
I noticed the UI can get jittery, maybe try placing it under a separate CanvasLayer instead of repositioning it with the Camera or player position… or maybe it was something else, I dunno.
Finally it’s awesome that you implemented multiplayer with a very nice character select screen, I will try to play it again