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(+3)

What a unique take on the theme! I'm imagining how funny it would be for a segment like this to go in the middle of a cutscene in a AAA narrative driven game, like there's a serious moment followed by the combo bar and the handshake menu showing up.

It was a little hard to tell how exactly the handshakes were affecting my score, but I don't think that was the main focus point lol. It felt like the animations after each interaction got more dramatic as I got closer to clearing the room, and like there was some denser combos towards the end of the game. Very cool if that was the intent. 

Would totally see this happening in a yakuza game indeed! Thank you for playing :D