Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I love the concept! The classic "mad wizard went too far" plot with a great variety of challenges. I love the implementation of the elevator not being a linear climb to the top but players can choose which floor to tackle. I see a lot of potential with something like this. A traveling wizard tower is the perfect "drag and drop into a campaign" type of dungeon. 

(+1)

Hey thanks so much! Yeah I think the elevator adds a lot to the module and hopefully characters do use it to jump around the tower a bit. 


Thanks for checking it out!