Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Yeah, it makes sense, but I really think itch should outline it more clearly. Having "future pass" sales definitely isn't a very rare thing, and bundles just seem like the natural way to do it ("I can just update the bundle sale as I add more items"). Having to utilise project pages feels more hacky, even though apparently that's the intended user flow for that kind of use case, lol.

(+2)

Yes, absolutely. They need to show this at several places, including the buttons you need to click when changing a bundle.