I love the minimalist art style and the soft body physics on the main blob, Kinda makes me think of it as like an art house Deblob2! The different movement mechanics are very interesting and have a lot of potential for some very interesting puzzles and I like how the level design encourages exploration whilst also teaching you how each of the abilities work. Very interesting game!
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Thank you so much for playing my game!! I've been very surprised (and happy!) about how many positive comments that I've gotten about the art style. I'm solo with no artist, so the style was chosen 100% as a necessity rather than as just a design decision. I've grown more fond of it over time, though, and I think I'll try to stick with it as I work on this project in the future. And yeah, the physics system carried the aesthetics of the main character a LOT: I wasn't even going to pursue this project due to the complexity of implementing soft bodies like I wanted to, but I found an engine that replicated the effect I wanted exactly.
I'm glad that you enjoyed the movement! That's by far what I spent the most time on. There's a lot of stuff I didn't get to implement, and a lot of stuff that *is* in there but never comes up (ex. you can use the force of impact from landing on the ground to give yourself a little height boost if you time your jumps right). Unfortunately, I didn't get to explore much of this in the time provided. Thanks for the compliment on the level design as well! You touched on the exact balance I was trying to strike; it's currently pretty underdeveloped for my liking, but I'm glad you enjoyed it even in its current state!
I'm very interested to play your game, by the way. It seems like such a cool and inventive concept! I've had my eye on it for a while, I just need to find the time to move my setup somewhere more isolated (no way I'm letting my family hear me embarrass myself trying to come up with things to talk about, haha).