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(+1)

Nice and weird. I like that the tower can appear in any existing campaign that might be happening. I like the animalistic powers the players can get, though I think its a slight missed opportunity to (somewhat horrifically) transmogrify the players as part of the process.

I like the twist of the wizard being dead, but it feels a little anti-climactic to reach the top and not have some kind of showdown happen. The escaped monstrosity would be a natural choice.

I do wish there was a bit more going on on each of the levels rather than a single encounter, but its understandable given the jam's space limitations. I think expanding out the dungeon after the jam would greatly improve it.

Thanks for checking it out! 


Yeah after reflecting I'm not sure I delivered on weird animal hybrids sufficiently, should have had more weird combo creatures. Putting in the chimanticore at the top would definitely be cool to explore in an expanded version, I'd need to get my head around shadowdark stat blocks first though.


Good luck in the jam!