Dragons, Dracoliches, and Drakes (Roses, Thorns, and Buds but elfgames)
Dragons:
- Clear instructions on how to set up the tone of the adventure (D-Day intensity)
- Power-ups at each shrine like in contra- awesome
Dracoliches:
- Using the crystal arrows gates necessary progression behind a dice roll.
- The respite being fake would make me mad as a player...unless I noticed and then the GM told us what was going on.
Drakes:
- So many ways to slot this into a campaign- can scale to be a final mission or just something weird the PCs happen upon.