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(+1)

Dragons, Dracoliches, and Drakes (Roses, Thorns, and Buds but elfgames)

Dragons:

  • Clear instructions on how to set up the tone of the adventure (D-Day intensity)
  • Power-ups at each shrine like in contra- awesome

Dracoliches: 

  • Using the crystal arrows gates necessary progression behind a dice roll.
  • The respite being fake would make me mad as a player...unless I noticed and then the GM told us what was going on.

Drakes:

  • So many ways to slot this into a campaign- can scale to be a final mission or just something weird the PCs happen upon.
Thank you for the review! To clarify for future reviewers, crystal arrows cannot fail if you check the results of the table; the die roll only determines travel effects upon arrival. 
I appreciate the feedback on how this mechanic is perceived at a glance, that does need to be improved for clarity.