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MusingsofAMadMitch

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A member registered 20 days ago · View creator page →

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You did everything I set out to do in my adventure but a million times better. Well done!

The first thing I thought of was how the location reminds me of the Caves of Diros in Greece- overall great vibes. Really love the variable 2d8 table to roll on for encounters as you progress. The map being a pixel sprite is a nice touch but it feels like it could become a linear slog.

Great work (and under 16 pages too!)

You absolutely nailed the inspiration- didn't even realize that Dragon Warrior = Dragon Quest and caught myself saying at the end, "man, that had Dragon Quest vibes". I also really liked the "secondary quest" of the imposters and how it scales up as the scenario progresses.

I really like this adventure. It gives me heavy Oddworld/Munch's Odyssey vibes with the factory! I'm ready to start a campaign all about Swamponia or at least include it as a fabled mythical realm.

Dragons, Dracoliches, and Drakes (Roses, Thorns, and Buds but elfgames)

Dragons:

  • Clear instructions on how to set up the tone of the adventure (D-Day intensity)
  • Power-ups at each shrine like in contra- awesome

Dracoliches: 

  • Using the crystal arrows gates necessary progression behind a dice roll.
  • The respite being fake would make me mad as a player...unless I noticed and then the GM told us what was going on.

Drakes:

  • So many ways to slot this into a campaign- can scale to be a final mission or just something weird the PCs happen upon.

Dragons, Dracoliches, and Drakes (Roses, Thorns, and Buds but elfgames)

Dragons: I really like the extra lives mechanics as well as the Castle Cleared Number. 

Dracoliches: The rooms in each castle are all dressed up and there aren't really anything to them aside for enemies, which in a game like shadowdark, isn't gonna go well for the PCs.

Drakes: The skeleton is there for eight dungeons though the GM is going to need to beef them up substantially. Definitely enough information given to do so though.