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(2 edits)

This is great! I'm truly blown away by the art direction especially, including the UI. Top notch. The game does a great job of making each enemy feel charming and unique. I think the battle system has a good blend of mechanics that give it a unique flavour and make it more engaging than a traditional turn-based system without becoming overly complicated.


A few little (mostly nitpicky) things I noticed while playing:

  • Typos during battle tutorial: "...Anime protagonists where..." -> "...anime protagonists were..." 
  • "You're definatly ready..." -> "You're definitely ready..."
  • "Menue option" -> "Menu option"
  • There are additionally quite a few instances of random and inconsistent capitalization. Maybe this is intentional but I thought I'd mention it if not.
  • Debug data is sometimes visible to the player at the top left of the screen (like during name input)
  • Dad tells you to select "Act" but the act option isn't actually labelled, it's an icon of a card
  • The main menu screen is currently missing a quit option.
  • I found the control layout pretty confusing and cumbersome on keyboard.
  • Jumping feels off. I float up and then slam down as if gravity suddenly doubles on me when I reach the height of my jump. In my opinion, the game currently doesn't benefit from the platforming sections. I just wanted to get into battles and talk to NPCs.

Can't wait to see more in the future!