This is great! I'm truly blown away by the art direction especially, including the UI. Top notch. The game does a great job of making each enemy feel charming and unique. I think the battle system has a good blend of mechanics that give it a unique flavour and make it more engaging than a traditional turn-based system without becoming overly complicated.
A few little (mostly nitpicky) things I noticed while playing:
- Typos during battle tutorial: "...
Anime protagonists where..." -> "...anime protagonists were..." - "You're defin
atly ready..." -> "You're definitely ready..." - "Menue option" -> "Menu option"
- There are additionally quite a few instances of random and inconsistent capitalization. Maybe this is intentional but I thought I'd mention it if not.
- Debug data is sometimes visible to the player at the top left of the screen (like during name input)
- Dad tells you to select "Act" but the act option isn't actually labelled, it's an icon of a card
- The main menu screen is currently missing a quit option.
- I found the control layout pretty confusing and cumbersome on keyboard.
- Jumping feels off. I float up and then slam down as if gravity suddenly doubles on me when I reach the height of my jump. In my opinion, the game currently doesn't benefit from the platforming sections. I just wanted to get into battles and talk to NPCs.
Can't wait to see more in the future!