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(+3)

I really liked the pixel art and the music. I had some difficulty getting the controls to click for me. There were aspects of it I liked: I could tell the mid air dash was supposed to feel similar to in fighting games, I like a good bouncy ground pound and slow mo bullet shooting is always cool. However, there were situations where I wasn't really sure what the developer intended way to progress was. For example, in the first level with the blue enemy, I could bounce off the blue goo, but I couldn't figure out any way to maintain momentum and kill the green shielded enemy with a bounce. All I could do was skate close to them and hope I'd be able to get enough height from the jump to shoot down at them, which didn't feel as slick as what I imagine you guys had in mind was. 

I'm with you on that blue enemy. You perfectly read what I wanted to go for there, but between bugs and priorities, it didn't end up being super practical to pull off. I've seen other people go for that blue goo and can't help but let out a sigh of lament every time. Oh, well. Thanks for playing!