No problem glad to help!
For this jam we tried to keep gameplay simple enough to put on a sticky note or two, otherwise it becomes too daunting and buggy. For our first game jam we went pretty heavy on mechanics and players ended up confused and frustrated with bugs the whole time. This jam went a lot smoother, we nailed the gameplay loop early on and focused on animations/graphics for most of the jam. Once you have a strong simple gameplay loop it's a lot easier to expand on it with later additions, upgrade systems, etc. Rather than trying to go all-in with a full web of systems at the beginning. This also helps a lot with the player understanding it too, games feel much more fun and gratifying when they slowly introduce mechanics vs. when they slam you with everything at once. I really love your driller frog concept, it's creative and you could have a lot of fun animating it with the drill bouncing up and down like a frog or something, and maybe the frog picks up gems with his tongue. For artists you can try looking for a friend who's good at art or check out the Big Mode discord, they have a huge busy chat for linking up with other people based on their talents.
Thanks for rating our game it's super appreciated :)