i beat it!
this has a really charming hand crafted feel to it! the platforming challenges were solid. it felt like most of my deaths were due to how rapid the character's movement is, but it's not necessarily a problem, just something to mention. it does help to give the game a unique feel -- if the rapid movement is an intentional part of the design, it'd be cool to see levels that explore not just the weaknesses, but the strengths of the fast motion (getting away from hazards quickly, etc). i like how i had to slide down the wall at the end of the last level. i had a fun playing it, thanks for making it!