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(+4)

very fun, solid entry! there was a good amount of content in there too, even a final boss. you can tell care went into the pixel art and music! i'm a fan of the freezing in midair to shoot idea (it's similar to something i've been using in one of my prototypes too). i think you utilized it well with the shielded enemies, making the game more about positioning/movement than aim. just pressing a direction to midair dash felt a little janky at first, but it does help to give it a wild "on rollerskates" feel.