Perfect example of good level design. I learned everything about the game in the first level without a single box of text (besides the first control of E). We need more games like this that are easy to learn without feeling like I'm being dragged by a leash.
Viewing post in Trolls: Enter Darkness jam comments
Thank you so much for playing and for the kind words. I really wanted to avoid as much hand-holding as I could during the "tutorial" level. Gamers are smart and we gotta respect their ability to intuitively play our games (we felt that pressing E was not intuitive so that's why it's our only bit of text).