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wow, this is a unique gaming experience!  it took a little while to get used to the interface; I had to repeat a tutorial to understand the clicking order but I didn't mind that.  my eyes were completely overwhelmed at first but it was interesting how i was able to gradually distinguish the overlapping patterns.  only one suggestion:  this might be hard to accomplish, but it would be great if the two pieces in the shift puzzles lined up a little more cleanly.  the funny thing is, there's a puzzle in MY game where tetris-like pieces have to be rotated in order to fit together, but it was easier for me because the pieces were solid colours, not patterned.  and i avoided the issue of moving pieces altogether by having the player 'paint' each piece onto a blank grid, according to its shape and rotation.

 

all in all, i really enjoyed your game!  my favourite puzzles were the scrolling ones - they were easier on the eyes than the Shift puzzles and, for me, a more satisfying challenge than the Kaleidoscopes, which were aesthetically pleasing but fairly easy to solve (which is not a bad thing at all - i'm just a fan difficult puzzles).  :-)

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It's an honor to receive specific feedback from someone with experience creating puzzle games!
Thank you so much. I'll definitely take it into consideration!