First off, thank you for playing! If you're talking about the abrupt cut back to the title after talking to the final character...yeah, that's unfortunately intentional. I didn't have time to implement a proper ending, and I had intended to fade back to the title screen after talking to that character...but I ended up finished that section with like 8 minutes to go, so I just immediately restarted the game instead. Apologies for the confusion!
Thanks for the compliment on the vibes/feel! I've mentioned it elsewhere, but adequately conveying the vibes of my initial vision was my primary goal once I realized I wasn't going to have enough time to implement everything that I wanted. I'm really glad that (at least based on the comments I've received thus far) I was mostly successful! Getting the player controller feeling right was also a high priority, and I'm glad that shone through as well. Definitely check out some of the people mentioned in the credits of the game, as much of the vibes/aesthetics can be attributed to them (namely, the base physics system and music).
Anyways, this is getting long (who would have guessed?), so I'll end it here and just say thanks once again, and I hope this game had a positive impact on you! I'll be sure to check out your submission soon :)