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(+1)

looks and sounds cool , the concept is nice

However, the game is currently completely unplayable on high refresh rate screens. My monitor is 144Hz; the game speed was running really fast until I lowered it to 60Hz, at which point everything worked correctly. 

This is a common issue fixed by implementing "delta time" in your game's physics and movement calculations. It's a very important topic that ensures game speed is independent of the player's frame rate , Therefore, all players will have the same experience with your game . A quick search will show you how to implement it .

I really liked the music and sfxs .. also the game has some level of polish 

another thing : it's not completly clear when should I jumb .. or not , so thats lead to me lossing every time

overall , good submittion and good luck with your future projects