looks and sounds cool , the concept is nice
However, the game is currently completely unplayable on high refresh rate screens. My monitor is 144Hz; the game speed was running really fast until I lowered it to 60Hz, at which point everything worked correctly.
This is a common issue fixed by implementing "delta time" in your game's physics and movement calculations. It's a very important topic that ensures game speed is independent of the player's frame rate , Therefore, all players will have the same experience with your game . A quick search will show you how to implement it .
I really liked the music and sfxs .. also the game has some level of polish
another thing : it's not completly clear when should I jumb .. or not , so thats lead to me lossing every time
overall , good submittion and good luck with your future projects