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(+1)

Agree with other comments that the movement was slick. It never felt like I was fighting the sliding motion to get my character to turn when I wanted. Before I figured out you were supposed to collect the cat tails and hit the frog, I had a lot of fun just bouncing into the walls over and over.

The third phase was definitely a lot and I was never able to beat it. I think reducing the amount of missiles would help, but I'm also nearing 30 and may not want to admit that I'm getting bad at games. However, still a great game and I had lots of fun playing and gliding around.

I don’t think it’s a skill issue on your part, I think we made the game a little bit too hard. The missiles will mess you up if you don’t destroy them before they reach the other side of the screen, and while this is by design (another thing for people to juggle and another way to get the player to move around), I think we may have taken it a smidge too far. I’m still glad you enjoyed it though, and for what it’s worth the more polished version we’re releasing once the game jam ends will be a little more fair.