You guys will keep the 2d concept? Or will jump to 3d?
Viewing post in Survival Outpost Simulator jam comments
Good question. The goal is to make a solid sim, including the personality of survivals, I mean technically there will be some peeps with own traits and even combat system and skill system, its partially done, but need some time to connect both worlds. So if we will handle all these without any big surprises, maybe, we ll make a 3d playback for events/combats/some outpost view etc
So yea, we have this in backlog, but not 100% sure it will happen.
PS. and second problem with the 3d - is style, we re still discussing how it could looks like.
Yea, exactly. The story short:
we re thinking for couple of weeks what could we make, what ideas do we have and what systems or mechanics we want to test in live. And ofc we wanted to make a complete project. One day, I opened Jams and this one started in 30 minutes, so it was a signal for us to start acting and stop thinking. So we gather all our thoughts and decided that the only thing we could handle is the outpost sim project, not overcomplex, but playable. As far as the wastleland / post apoc setting was our top1 - we dropped the submit and started dev process.
But, in parallel, we started a huge crunch on our full time jobs (fun fact, we re not working together), so several days were completely off.
Anyway, we re ready to upload a new update (~30 locations, ~scenarios, dozens of fixes, fully rewrote gameplay systems and ui systems, localization and lots of infrastructure code as save systems and so on) and we ll start updating as far as handle some minor pipeline things and take a rest for the weekend out of working place, coz last 2 weeks were overdoze of tasks and problems, Jam + crunch was huge :)
And sorry for my EN, when I type fast, it gets… creative :D