Yea, exactly. The story short:
we re thinking for couple of weeks what could we make, what ideas do we have and what systems or mechanics we want to test in live. And ofc we wanted to make a complete project. One day, I opened Jams and this one started in 30 minutes, so it was a signal for us to start acting and stop thinking. So we gather all our thoughts and decided that the only thing we could handle is the outpost sim project, not overcomplex, but playable. As far as the wastleland / post apoc setting was our top1 - we dropped the submit and started dev process.
But, in parallel, we started a huge crunch on our full time jobs (fun fact, we re not working together), so several days were completely off.
Anyway, we re ready to upload a new update (~30 locations, ~scenarios, dozens of fixes, fully rewrote gameplay systems and ui systems, localization and lots of infrastructure code as save systems and so on) and we ll start updating as far as handle some minor pipeline things and take a rest for the weekend out of working place, coz last 2 weeks were overdoze of tasks and problems, Jam + crunch was huge :)
And sorry for my EN, when I type fast, it gets… creative :D