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(+2)

Great artwork, nice concept with the doors and the platforming switching on/off.

I have a lots of feedback but it's all small things I promise!

I fell off the last level on the far right, I thought there was a secret maybe below, and I think there was? But I didn't land on the lower floor and kept falling forever so I was stuck (no worries it's a jam). I think it would have been good to lower the gravity to make the platforming feel more watery. Oh yeah and picking up the speaker didn't work the first 1 or 2 times for some reason. Since there's only one item in the game you could just auto pick up when close. :)

Last thing, with the great art it's a shame that fullscreen is disabled, is it intentional? I think you can enable it on the itch settings.

Well done and congrats on the entry!

(+1)

Thanks a lot for your feeedback ! (I'm answering to this comment as they're cloned x3 )

The critics you're making are totally valid and there can be an answer to all of that : The final rush for making a playable game xD

For me it wasn't the first jam but it was the first time we worked as a group of 3, so don't worry on the length of your comment I'm aware of the kind of problems a rush can provoke, and I also love those kind of feedback !

I'll answer point by point : The 2 last scene are missing the walls, so you can fall off them, and there's no secret to be found. We indeed thought abound changing the gravity to fit the theme more, It would've totally change the layout of the platforms a lack time to make those changes. 

We're also aware of some problems with the pickup of the speaker, we've done the picking item system at the begining because we thought about levels and puzzle where you're able to put it somewhere to move without it but we lack time to make those one.

For the fullscreen, we forgot to enable the itch.io one indeed and I think we can do that now even in the voting period, but we made in game an option menu where you can toggle it (when you start th game and by presing escape or P during the game)

Thanks again for your feedback ! We're extremelly happy with what we have done with our constraints (saturday we had personal stuff to do so we didn't manage to do that much advancement) and that our work resonated with people !