I have a feeling that crash is because of the sudden particle system spawn. It does cause a bit of a performance jump but we didn't know it would outright crash some games.
At the moment, we had the cigarette only catchable at its ends because we did plan to have some sort of bonus / debuff based on catching it the right and wrong ways... but we frankly ran out of time to factor that into the scoring system. Based on some friend's I've seen play, we definitely should have made it less tricky to catch haha.
Thank you for playing! We loved styling this thing up