Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Fun little game!  Some thoughts:

  1. Add keybinds.  <1>-<0> for units, <SPACE> for interactions.  This will make gameplay smoother by allowing players to instantly pick the unit they want without needing to stop picking up gold/etc.
  2. Add ratio sliders beside each unit and have pressing <SPACE> automatically pick the best unit to maintain the ratios the player selected.  If that unit isn't affordable, give some indication of this, and allow them to either wait or press <SPACE> to pick the next best, affordable unit.  This is needed as the playfield gets more and more crowded and frantic.
  3. I love that the archers will kite to try to maintain distance.  The algorithm needs a bit of work, though, as they are still getting ganked by enemies coming up behind them.
  4. Unit idea: Knight Captain--upgrade of Knight.  Will select appropriate units and have them work together synergistically to increase their effectiveness.  Upgrading will allow larger squads with more types of units.  Squads should try to evenly cover compass headings.
  5. Unit idea: Scout--upgrade of archer.  Roams the edge of the map and indicates the number and composition of enemy forces coming from that direction, which increases the unit detection level in that direction.  Levelling up gives better information.  Has stealth skill to hide from overwhelming enemies.  Shooting an enemy from behind is an automatic crit.

Cheers!

Glad you liked the game and thanks for the ideas!

We've just now added keybinds "Q" and "E" for units. Holding down the key will trigger multiple purchases.