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I love this interpretation of the theme. It's really clever. I tried 5 times but was never able to officially bring down the frog, but in all honesty, the game still felt fair and doable. A few more tries, and I could probably get it. Each new mechanic introduced with each "Phase" kept things fresh but it never felt overwhelming (at least in terms of comprehension, in terms of dodging them it definitely was haha). Nicely done!

That last phase is rough. We actually nerfed the blood rain spawning a little bit in our internal dev version after the jam submissions closed, and I think it makes the game feel less punishing. I’m super happy that the attacks were easy to understand, I know I was worried that since we didn’t have a tutorial the entire thing would be too difficult to grasp all at once.