Nice dungeon aesthetic. Slime art especially is cool. Controls written on the ground at the start is a good onboarding choice.
I played several runs and found I could skip combat entirely and just run for the key. Enemies are slow enough and don't deal contact damage, so there's no pressure to fight. The parry mechanic exists but I never needed to try it. I think tightening enemy speed or adding contact damage would give the combat systems a reason to exist. I managed to get runs down to maybe 20 seconds because I think there are 2, maybe 3 possible key spawn locations.
Also the camera tracking made me a bit dizzy. A small buffer zone around the character before the camera moves might help.
Good foundation for a dungeon crawler.