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I really like this idea, and the art for this entry is very cool. I think it was a clever take on a tower defence-style concept, and reminded me a bit of Plants vs Zombies for some reason. Either way I enjoyed it quite a bit and thought it was very creative. It did seem very difficult to get a good rating as soon as the medium range enemies pop up, not sure if I was doing something wrong but the enemies seem quite hard to kill and keeping them at distance let’s them pool up. Would be interested to see how the balance could be improved, or the correct strategy made clearer if I’m missing something. Great job!

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Thank you Seb. This is sort of a learning experience for me as to how folks view tower defense or "defend the cart" games. Most people seem to think that you should be able to clear the level with perfect scores. I kinda thought of it as getting a perfect score should be kinda impossible, but theoritically possible with the "perfect playthrough". TBH the team wasn't very decisive about what type of game this would be, we just kinda started with "there should be greasers attacking your car wash and you have to fight them".... If I had to develop it further myself (personally) I would do away with scores and bring $$ into the picture for having cleared cars through, kinda like the car owners are paying you as the car wash, then be able to purchase upgrades + different weapons + helper NPC's etc etc.

I agree that perfect should be pretty hard to get, that makes sense and has some challenge, but I was struggling a bit just to get Ds and Cs - that may be more of a reflection on me though rather than the balance! I think some sort of reward and upgrade system would make sense, especially with the car wash theme, and would also make things a bit more varied. Still a great job though!

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I learned a lot about myself too, I'm a bit too much of a perfectionist for game jams haha. (Lead programmer here). I should have allowed a bit more time for upgrades, instead of focusing on precise enemy movements for instance... To be fair though, this is the first game I've ever built, and I'm very proud of myself and the entire team for putting this together.